## Archive for February, 2013

### Rapid prototyping

So my proposal to present at the MCTM conference in Duluth was accepted and I need to get cracking. Fortunately I have some outstanding coworkers that want to help figure out where we can go with using games in the classroom. I proposed that we use Ian Schrieber’s great blog class on Game Design to get started.

## 15-minute game

The first lesson has a great challenge: make a race-to-the-end game in 15 minutes. Just think a bit, make a path, write a few rules, and play! Here’s my first attempt.

**Jungle Treasure** – Take your band of pirates into the jungle in search of treasure. But be careful of hidden traps! A game for 2+ players

SETUP – A piece of paper with fifteen spaces in a path between the start space and the “treasure space.” Each player rolls to see who goes first. Players then place a die in front of them with the 6 face up (the size of their band at the beginning). Write 100 near the treasure spot (increase for more than 4 players).

PLAY – Starting with the first player, and then clockwise, a player may move from 1 to 5 spaces toward the treasure. When a player lands on a spot (including the treasure spot) they must check for traps. If they roll one d6 higher than the number of spaces they moved, they’re safe for that turn. If they fail to roll higher then they set off a trap and lose a member of their band. The player turns their die to show the new number. Mark that space because if a trap is sprung, the space becomes safe for other players to land on without having to roll. EXAMPLE: a player decides to move three spaces to a space where no one has sprung a trap yet. If the player rolls a 4, 5, or 6, they’re safe and it’s the next player’s turn. If they roll a 1, 2, or 3 a trap is sprung and they lose a member of their band and clear the trap for other players.

WINNING – Once a player lands on the treasure spot, they roll as many dice (d6) as the number of remaining members of their band. The player adds up the numbers and collects that much gold. Subtract the total from the remaining amount of gold. If the number rolled is larger than the remaining gold, that player gets the remaining gold and the game is over. Each turn players are at the treasure spot they can roll for more gold as long as there is still some remaining. The player with the most gold at the end wins!